Showing posts with label priests. Show all posts
Showing posts with label priests. Show all posts

Friday, 2 May 2014

Disability and the Celts - Emor - Mythic Torah

Nuada Silver-Hand
Welcome back to Mythic Torah, my regular article investigating monsters, heroes and gods in the weekly Torah reading. This week's reading is Emor, the 8th reading of the book of Leviticus, that includes further instructions for the Priests as well as the major festivals of the Jewish year.

As a religious Jew, and particularly as a future rabbi, I come to the Torah looking for wisdom and guidance. I expect the Torah to speak to me with a voice of holiness and divinity, a voice that calls me to be better than I am.

But there are sections of the Bible, and the Torah in particular, where this set of assumptions is hard to maintain, where it is very difficult for me to see the perfect voice of holiness that I look for.

Emor contains one of those sections.

After beginning with instructions about the Priests avoiding dead bodies, God gives Moses instructions about priests with physical disabilities:

Thursday, 13 March 2014

Priests vs Clerics - Tzav - Mythic Torah

http://patrickmcevoy.deviantart.com/
"Magic User, Fighter, Thief, Ranger, Bard or Cleric?"

I may have let the cat out of the bag in the last few weeks about some of my geekier interests and hobbies, but for parashat Tzav it's time to delve into another - Dungeons and Dragons (and other tabletop role-playing games).

D&D is a fantasy role-playing game in which each player creates a character to be their avatar in the game world, each character is defined by statistics, abilities, level, alignment and, most crucially for our discussion today, a class. Each class has its own strengths and weaknesses - a fighter would be good at hand to hand combat but not best at sneaking past foes unseen, while a Magic User could draw on a potent range of spells but were weak if caught in combat.

Clerics were an interesting bunch. They had combat potential and could wear armour, they could call on their deities to banish the undead, and most importantly, they could always be relied on for healing spells. As long as a cleric was true to the strictures of their god (whichever god that might be), their powers were essential for keeping the party alive and in one piece, while a party without a cleric might struggle to make it to the final encounters with only a few hit points to spare.

And of all the stats that a D&D character has, it was Wisdom that was the Clerics most important characteristic.

As a student Rabbi, I like the idea that a cleric's main role is in wisdom (though I suspect Intelligence, Charisma and Constitution are also pretty important). A rabbis role is to learn our sacred texts and bring them to the people so they are accessible, meaningful and transformative.

But what about the Cohanim?